Rpples on Processing

Processingで波紋を描画してみました。

Processingで波紋を描画してみました。

ArrayList <Ripple>ripples;
void setup() {
size(500, 500);
ripples = new ArrayList();
ripples.add(new Ripple());
}
int a=255;
int radius = 10;
int c = 0;
void draw() {
background(100);
noFill();
strokeWeight(2);
for(int i = 0; i < ripples.size(); i++){
ripples.get(i).draw();
}
if( ( c % 40 ) == 0 ){
ripples.add(new Ripple());
}
c++;
}
public class Ripple{
float radius = 0;
int lineColor = 255;
public Ripple(){
this.radius = 0;
this.lineColor = 255;
}
public void draw(){
stroke(255, this.lineColor);
ellipse(width/2, height/2, radius, radius);
this.radius += 2;
this.lineColor -= 2;
}
}
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