CUIでトランプゲーム作りたい

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#runtime "hsp3cl"
#cmpopt varinit 1

;トランプカードモジュール
#module TrumpCard name,suit,power
	#modinit int _suit,int _power
		suitStrs="JO","▲","▼","◆","■"
		powerStrs="KR","A","2","3","4","5","6","7","8","9","10","J","Q","K"
		name=suitStrs(_suit)+powerStrs(_power)
		power=_power
		suit=_suit
	return

	#modcfunc tcName
		return name
	#modcfunc tcPower
		return power
	#modcfunc tcSuit
		return suit
#global

;トランプの束モジュール
#module Trump co,i,deck,countMax,hash
	#define new(%1) dimtype %1,5:newmod %1,Trump
	#modinit
		randomize
		#define deckDefine \
			suits= \
				1,1,1,1,1, 1,1,1,1,1, 1,1,1, \
				2,2,2,2,2, 2,2,2,2,2, 2,2,2, \
				3,3,3,3,3, 3,3,3,3,3, 3,3,3, \
				4,4,4,4,4, 4,4,4,4,4, 4,4,4, \
				0,0 :\
			powers= \
				1,2,3,4,5, 6,7,8,9,10, 11,12,13, \
				1,2,3,4,5, 6,7,8,9,10, 11,12,13, \
				1,2,3,4,5, 6,7,8,9,10, 11,12,13, \
				1,2,3,4,5, 6,7,8,9,10, 11,12,13, \
				0,0
		deckDefine
		foreach suits
			newmod deck,TrumpCard,suits(cnt),powers(cnt)
		loop
		foreach deck
			hash(cnt)=cnt
		loop
		count=length(deck)
		repeat count
			r=rnd(count)
			tmp=hash(cnt)
			hash(cnt)=hash(r)
			hash(r)=tmp
		loop
		gosub*trumpIter
	return

	*trumpIter
		for i,0,length(suits)
			newlab co,1:return
			_card=deck(hash(i))
		next
	return

	#modcfunc trpCount
		return count

	#modfunc local trpNext var card
		gosub co
		card=_card
	return
	#define global trpNext(%1,%2) dimtype %2,5:trpNext@Trump %1,%2
#global

;プレイヤーモジュール
#module Player deck,deckNo,pass
	#define new(%1) newmod %1,Player
	#modinit
		deckNo=0
		pass=3
	return

	#modfunc plSetCard var card
		deck(deckNo)=card
		deckNo++
	return

	#modfunc plDeleteCard str cardName
		foreach deck
			if tcName(deck.cnt)=cardName {
				delID=cnt
				repeat deckNo-delID-1
					deck(delID+cnt)=deck(delID+cnt+1)
				loop
				deckNo–
				break
			}
		loop
	return

	#modfunc plDeck array _deck
		if deckNo!=0 {
			dimtype _deck,5,deckNo
			repeat deckNo
				_deck(cnt)=deck(cnt)
			loop
		}
		else {
			dim _deck
		}
	return
#global

;トランプの場モジュール
#module TrumpBoard board,cardCnt
	#define new(%1) dimtype %1,5:newmod %1,TrumpBoard
	#modfunc tbUseCard var _player,var card
		board(cardCnt)=card
		plDeleteCard _player,tcName(card)
		cardCnt++
	return

	#modfunc tbViewBoard
		foreach board
			mes tcName(board.cnt)+" ",1
		loop
	return
#global

;メイン処理
#module Program
	#uselib "crtdll"
	#cfunc getch "_getch"
	#cfunc kbhit "_kbhit"

	;カーソルの移動
	#defcfunc move int _ch,int max
		if _ch=$4b :cursol– ;左
		if _ch=$4d :cursol++ ;右
		if cursol<0 :cursol=0
		if max-1<cursol :cursol=max-1
	return cursol

	;カーソルの表示
	#deffunc cursolShow array items,int csl
		dim slct,length(items)
		slct(csl)=1
		s=""
		foreach items
			if slct(cnt): s+=strf("[%s]",items(cnt)): else: s+=strf(" %s ",items(cnt))
		loop
		mes strf("%s\r",s),1

	return

	#deffunc main
		new@Trump trp
		new@TrumpBoard board
		dimtype p,5,4
		repeat 4
			new@Player p
		loop
		
		repeat trpCount(trp)
			trpNext trp,card
			plSetCard p(cnt\4),card
		loop
		
		dimtype deck,5
		*selectLoop
			foreach p
				plDeck p(cnt),deck
				if vartype(deck)!=5: goto*exitSelect

				mes "【Player "+(cnt+1)+"】"
				sdim items
				foreach deck
					items(cnt)=tcName(deck.cnt)
				loop

				cursol=0
				cursolShow items,cursol
				repeat
					if kbhit() {
						ch=getch()
						if ch=$0d {
							mes ""
							break
						}
						if ch=$e0 {
							cursolShow items,move(getch(),length(items))
						}
					}
				loop
				mes strf("SelectedItem: %s",items(cursol))
				tbUseCard board,p(cnt),deck(cursol)
				mes ""
			loop
		goto*selectLoop
		*exitSelect
		mes "【USED CARDS】"
		tbViewBoard board
	return
#global
main