CUI七並べ

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#runtime "hsp3cl"
#cmpopt varinit 1

;トランプカードモジュール
suitStrs@TrumpCard="▲","▼","◆","■","JO"
powerStrs@TrumpCard="A","2","3","4","5","6","7","8","9","10","J","Q","K","KR"
#module TrumpCard name,suit,power
	#modcfunc tcName
		return name
	#modcfunc tcPower
		return power
	#modcfunc tcSuit
		return suit

	#define news(%1,%2,%3) newmod %1,TrumpCard,%2,%3
	#modinit int _suit,int _power
		name=suitStrs(_suit)+powerStrs(_power)
		power=_power
		suit=_suit
	return
#global

;トランプの束モジュール
#module TrumpDeck co,i,deck,count,hash
	#modcfunc tdCount
		return count

	#define new(%1) dimtype %1,5:newmod %1,TrumpDeck
	#modinit
		randomize
		#define deckDefine \
			suits= \
				0,0,0,0,0, 0,0,0,0,0, 0,0,0, \
				1,1,1,1,1, 1,1,1,1,1, 1,1,1, \
				2,2,2,2,2, 2,2,2,2,2, 2,2,2, \
				3,3,3,3,3, 3,3,3,3,3, 3,3,3 \
				/*,4,4*/ :\
			powers= \
				0,1,2,3,4,5, 6,7,8,9,10, 11,12, \
				0,1,2,3,4,5, 6,7,8,9,10, 11,12, \
				0,1,2,3,4,5, 6,7,8,9,10, 11,12, \
				0,1,2,3,4,5, 6,7,8,9,10, 11,12 \
				/*,13,13*/
		deckDefine
		foreach suits
			news@TrumpCard deck,suits(cnt),powers(cnt)
			hash(cnt)=cnt
		loop
		count=length(deck)

		newlab co,1:return
		gosub*trumpIter
	return

	#modfunc tdShuffle
		foreach deck
			r=rnd(count)
			tmp=hash(cnt)
			hash(cnt)=hash(r)
			hash(r)=tmp
		loop
	return

	*trumpIter
		for i,0,length(suits)
			_card=deck(hash(i))
			newlab co,1:return
		next
	return

	#modfunc local tdNext var card
		gosub co
		card=_card
	return
	#define global tdNext(%1,%2) dimtype %2,5:tdNext@TrumpDeck %1,%2
#global

;プレイヤーモジュール
#module Player deck,cardCnt,pass,isGameOut,name
	#modcfunc plName
		return name
	#modcfunc plCardCnt
		return cardCnt
	#modcfunc plPass
		return pass
	#modcfunc plIsGameOut
		return isGameOut
	#modfunc plRefDeck array _deck
		if cardCnt!=0 {
			dimtype _deck,5,cardCnt
			repeat cardCnt
				_deck(cnt)=deck(cnt)
			loop
		}
		else: dim _deck
	return

	#define news(%1,%2) newmod %1,Player,%2
	#modinit str _name
		name=_name
		cardCnt=0
		pass=0;3
		isGameOut=1
	return

	#modfunc plSortDeck
		repeat cardCnt
			i=cnt
			repeat cardCnt-i
				n=i+cnt
				#define ctype sortValue(%1) tcSuit(deck(%1))*13+tcPower(deck(%1))
				if sortValue(n)<sortValue(i) {
					tmp=deck(i)
					deck(i)=deck(n)
					deck(n)=tmp
				}
			loop
		loop
	return

	#modfunc plAddCard var card
		deck(cardCnt)=card
		cardCnt++
	return

	#modfunc plRemoveCard str cardName
		repeat cardCnt
			if tcName(deck.cnt)=cardName {
				delID=cnt
				repeat cardCnt-delID-1
					deck(delID+cnt)=deck(delID+cnt+1)
				loop
				cardCnt–
				break
			}
		loop
	return

	#modcfunc plExistCard str cardName
		existCard=-1
		repeat cardCnt
			if tcName(deck.cnt)=cardName {
				existCard=cnt
				break
			}
		loop
	return existCard

	#modfunc plUsePass
		pass–
	return

	#modfunc plGameOut
		isGameOut=0
	return
#global

;トランプの場モジュール
#module TrumpField deck,cardCnt
	#define new(%1) dimtype %1,5:newmod %1,TrumpField
	#modfunc tfUseCard var _player,var card
		deck(cardCnt)=card
		plRemoveCard _player,tcName(card)
		cardCnt++
	return

	#define global tfSortField(%1) plSortDeck %1

	#modfunc tfView
		foreach deck
			mes tcName(deck.cnt)+" ",1
		loop
	return
#global

;七並べの列モジュール
#module SevensLine cardLine
	#const jokerIndex 13
	#const sevenIndex 6
	#modfunc slRefCardLine array _cardLine
		dimtype _cardLine,5,length(cardLine)
		foreach cardLine
			_cardLine(cnt)=cardLine(cnt)
		loop
	return

	#define news(%1) newmod %1,SevensLine
	#modinit
		dim cardLine,13
		cardLine(sevenIndex)=1
	return

	#modcfunc rangeMin
		i=sevenIndex
		repeat sevenIndex
			i–
			if cardLine(i)=0: break
		loop
	return i

	#modcfunc rangeMax
		i=sevenIndex
		repeat sevenIndex,sevenIndex
			i++
			if cardLine(i)=0: break
		loop
	return i

	#modcfunc slCheckUseCard int power
		switch power
			case jokerIndex
				return 1
			case rangeMin(thismod)
			case rangeMax(thismod)
				return 1
		swend
	return 0
	
	#modfunc slUseCard int power
		cardLine(power)=1
	return
#global

;七並べモジュール
#module Sevens field,cardCnt,lines,rank,clearCnt
	#define new(%1,%2) dimtype %1,5:newmod %1,Sevens,%2
	#modinit array players
		dimtype lines,5,4
		repeat length(lines)
			news@SevensLine lines
		loop

		dimtype deck,5
		dimtype cardSevens,5,4
		repeat 4
			cardSevenName=suitStrs@TrumpCard(cnt)+powerStrs@TrumpCard(6)
			foreach players
				cardSevenIndex=plExistCard(players.cnt,cardSevenName)
				if -1<cardSevenIndex {
					plRefDeck players(cnt),deck
					tfUseCard thismod,players(cnt),deck(cardSevenIndex)
					break
				}
			loop
		loop
		dim rank,length(players)
		clearCnt=0
	return

	#define svUseCard(%1,%2) \
		slUseCard lines(tcSuit(%2)),tcPower(%2) :\
		tfUseCard thismod,%1,%2

	#define ctype svCheckUseCard(%1) \
		slCheckUseCard(lines(tcSuit(%1)),tcPower(%1))

	#modcfunc svTryUseCard var _player,var card
		if 1!svCheckUseCard(card): return 0
		svUseCard _player,card
	return 1

	#modcfunc svCheckPlayNext var _player
		if 0<plPass(_player): return 1
		dimtype deck,5
		plRefDeck _player,deck
		isPlayGame=0
		foreach deck
			if svCheckUseCard(deck.cnt) {
				isPlayGame=1
				break
			}
		loop
	return isPlayGame

	#modfunc svGameClear array players,int index
		clearCnt++
		rank(index)=clearCnt
		plGameout players(index)
	return

	#modfunc svGameOver array players,int index
		rank(index)=-1
		dimtype deck,5
		plRefDeck players(index),deck
		foreach deck
			svUseCard players(index),deck(cnt)
		loop
		plGameout players(index)
	return

	#modcfunc svCheckGameEnd
		isGameEnd=1
		foreach rank
			if rank(cnt)=0 {
				isGameEnd=0
				break
			}
		loop
	return isGameEnd

	#modfunc svView
		dim cardLine,13
		s=""
		foreach lines
			i=cnt
			ss=""
			slRefCardLine lines(i),cardLine
			repeat 13
				if cardLine(cnt) {
					s+=suitStrs@TrumpCard(i)
					ss+=powerStrs@TrumpCard(cnt)
				}
				else {
					s+="◇"
					ss+="◇"
				}
			loop
			s+="\n"+ss+"\n"
		loop
		mes s
	return

	#modfunc svResult array players
		mes ""
		foreach rank
			if 0<rank(cnt): rankStr=strf("%d位",rank.cnt): else: rankStr="GameOver…"
			mes strf("%s: %s",plName(players.cnt),rankStr)
		loop
	return
#global

;メイン処理
#module Program
	#uselib "crtdll"
	#cfunc getch "_getch"
	#cfunc kbhit "_kbhit"

	;カーソルの移動
	#defcfunc move int _ch,int _csl,int max
		csl=_csl
		if _ch=$4b :csl– ;左
		if _ch=$4d :csl++ ;右
		if csl<0 :csl=0
		if max-1<csl :csl=max-1
	return csl

	;カーソルの表示
	#deffunc cursolShow array items,int _csl
		dim slct,length(items)
		slct(_csl)=1
		s=""
		foreach items
			if slct(cnt): s+=strf("[%s]",items(cnt)): else: s+=strf("%s",items(cnt))
		loop
		mes strf("%s\r",s),1
	return

	#deffunc main
		repeat 100
			mes ""
		loop
mes {"
/—————————————/
/                 七並べ                /
/—————————————/

"}

		new@TrumpDeck trp
		tdShuffle trp

		dimtype p,5,4
		repeat length(p)
			news@Player p,"Player "+(cnt+1)
		loop
		repeat tdCount(trp)
			tdNext trp,card
			plAddCard p(cnt\4),card
		loop
		foreach p
			plSortDeck p(cnt)
		loop

		new@Sevens field,p
		svView field

		dimtype deck,5
		*selectLoop
			foreach p
				if 1!plIsGameOut(p.cnt): continue
				if 1!svCheckPlayNext(field,p.cnt) {
					svGameOver field,p(cnt),cnt
					svView field
					mes plName(p.cnt)+" GameOver…\n"
					continue
				}
				plRefDeck p(cnt),deck

				mes "【"+plName(p.cnt)+"】Pass: "+plPass(p.cnt)
				sdim items
				foreach deck
					items(cnt)=tcName(deck.cnt)
				loop
				if 0<plPass(p.cnt): items(length(items))="PS:"+plPass(p.cnt)

				while 1
					cursol=0
					cursolShow items,cursol
					repeat
						if kbhit() {
							ch=getch()
							if ch=$0d {
								mes ""
								break
							}
							if ch=$e0 {
								cursol=move(getch(),cursol,length(items))
								cursolShow items,cursol
							}
						}
					loop

					if 0<plPass(p.cnt) & length(items)-1=cursol {
						plUsePass p.cnt
						svView field
						mes strf("残りパスは%d回です。\n",plPass(p.cnt))
						_break
					}
					else:if svTryUseCard(field,p(cnt),deck(cursol)) {
						svView field
						mes strf("俺の切り札!! >「%s」\n",items(cursol))
						if plCardCnt(p.cnt)=0 {
							mes plName(p.cnt)+" Congratulations!!"
							svGameClear field,p(cnt),cnt
						}
						_break
					}
					else {
						mes "そのカードは出せないのじゃ…\n"
						_continue
					}
				wend
				if svCheckGameEnd(field): goto*exitSelect
			loop
		goto*selectLoop
		*exitSelect

		svResult field,p
	return
#global
main