[Prolog]十字型にライトをスイッチしてすべてのライトを点けるパズル

【ライツアウト2】https://twitter.com/puzzlegiver_bot/status/277035208719609856
ルール:
・ライトを on/off して、すべてのライトを点灯させる。
・ただし、on/off することを選んだライトの上下左右4つのライトも同時に on/off する。
参考:http://t.co/7YyBQOQ9 お気楽 Prolog プログラミング入門 / 反復深化

【ライツアウト2】https://twitter.com/puzzlegiver_bot/status/277035208719609856
ルール:
・ライトを on/off して、すべてのライトを点灯させる。
・ただし、on/off することを選んだライトの上下左右4つのライトも同時に on/off する。
参考:http://t.co/7YyBQOQ9 お気楽 Prolog プログラミング入門 / 反復深化

% 0 = (on), 1 = (off)
%
%
append( [], List, List ).
append( [Head|Tail], List, [Head|TailR] ) :- append(Tail, List, TailR).
at( [Head|Tail], 0, Head ).
at( [Head|Tail], Idx, Val ) :- number(Idx), Idx > 0, Idx1 is Idx - 1, at( Tail, Idx1, Val ).
at( [Head|Tail], (0, Y), Val ) :- at(Head, Y, Val).
at( [Head|Tail], (X, Y), Val ) :- X > 0, X1 is X - 1, at( Tail, (X1, Y), Val ).
reverse( [], [] ).
reverse( [Head|Tail], Reversed ) :- reverse( Tail, Remains ), append( Remains, [Head], Reversed ).
zero_list([]).
zero_list([0|Tail]) :- zero_list(Tail).
zero_matrix([]).
zero_matrix([Head|Tail]) :- zero_list(Head), zero_matrix(Tail).
between(L, L, R) :- L < R.
between(N, L, R) :- L < R, L1 is L + 1, between(N, L1, R).
%
abs( X, A ) :- number(X), X >= 0 -> A is X ; A is -X.
manhattan_distance( (Ax, Ay), (Bx, By), D ) :-
X is Ax - Bx, abs( X, Dx ),
Y is Ay - By, abs( Y, Dy ),
D is Dx + Dy.
% ()
positionLess( (X1, _), (X2, _) ) :- X1 < X2.
positionLess( (X, Y1), (X, Y2) ) :- Y1 < Y2.
%
light_switch_pazzle( Q, A ) :- light_switch_pazzle( Q, A, (0, 1000) ). %
light_switch_pazzle( Q, A, (MinLv, MaxLv) ) :-
length(Q, M), Q = [QHead|_], length(QHead, N),
between(Limit, MinLv, MaxLv), %
% write(Limit), nl,
light_switch_pazzle_acc( (0, Limit), Q, (M, N), ARev, [] ),
reverse(ARev, A).
light_switch_pazzle_acc( (Limit, Limit), Board, _, Path, Path ) :-
zero_matrix(Board).
light_switch_pazzle_acc( (Lv, Limit), Board1, (M, N), A, Path ) :-
Lv < Limit, Lv1 is Lv + 1,
between(X, 0, M),
between(Y, 0, N),
( Path = [] ; Path = [PrevPath|_], positionLess( PrevPath, (X, Y) ) ), % (調)
light_switch( Board1, Board2, (X, Y) ),
light_switch_pazzle_acc( (Lv1, Limit), Board2, (M, N), A, [(X, Y)|Path] ).
% (X, Y)(1)
light_switch( Board1, Board2, (X, Y) ) :-
light_switch_matrix_( Board1, Board2, (X, Y), (0, 0) ).
light_switch_matrix_( [], [], _, _ ).
light_switch_matrix_( [Head1|Tail1], [Head2|Tail2], Point, (X, 0) ) :-
light_switch_list_( Head1, Head2, Point, (X, 0) ),
X1 is X + 1,
light_switch_matrix_( Tail1, Tail2, Point, (X1, 0) ).
light_switch_list_( [], [], _, _ ).
light_switch_list_( [Head1|Tail1], [Head2|Tail2], Point, (X, Y) ) :-
manhattan_distance( Point, (X, Y), D ),
( D =< 1 -> Head2 is (1 - Head1); Head1 = Head2 ),
Y1 is Y + 1,
light_switch_list_( Tail1, Tail2, Point, (X, Y1) ).
%
% 44
?- light_switch_pazzle( [
[ 1, 0, 1, 1 ],
[ 0, 0, 1, 0 ],
[ 1, 1, 0, 1 ],
[ 1, 0, 1, 1 ] ], Answer ).
/*
Answer:
[(0,0),(0,2),(2,0),(3,3)] %
[(0,0),(0,3),(1,1),(2,1),(2,3),(3,1)]
[(0,0),(1,1),(1,2),(1,3),(3,0),(3,2)]
[(0,1),(1,1),(1,3),(2,0),(2,2),(2,3)]
[(0,2),(1,0),(1,1),(2,2),(3,1),(3,2)]
[(0,0),(0,1),(0,3),(1,0),(1,2),(2,1),(3,0),(3,3)]
[(0,0),(0,1),(1,0),(1,3),(2,3),(3,1),(3,2),(3,3)]
[(0,1),(0,2),(0,3),(1,3),(2,1),(2,2),(3,1),(3,3)]
[(0,1),(0,2),(1,2),(2,2),(2,3),(3,0),(3,2),(3,3)]
[(0,3),(1,0),(2,0),(2,1),(2,2),(2,3),(3,2),(3,3)]
[(1,0),(1,2),(1,3),(2,0),(2,2),(3,0),(3,1),(3,3)]
...
*/
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