「hsp」のタグがつけられたコード一覧
//ゲーム内時間とステータス *lay layl = lparam switch layl //レイヤー設置直後の処理
#define CLSID_FileOpenDialog "{DC1C5A9C-E88A-4dde-A5A1-60F82A20AEF7}" #define IID_IFileOpenDialog "{d57c7288-d4ad-4768-be02-9d969532d960}" #usecom IFileOpenDialog IID_IFileOpenDialog CLSID_FileOpenDialog #comfunc IFileOpenDialog_QueryInterface 0 int, int #comfunc IFileOpenDialog_Show 3 int
#module Person ;int #enum age=0 ;str #enum name=0
// http://wowdev.jp/?p=873 // https://qiita.com/Ushio/items/a19083514d087a57fc72 /** * FNV Constants */
// // [ Infomation ] // Name : 高速strmid // SubName : // Version : 1.00
; KORGのnanoKEY2でしか動作確認していないのでそこんとこよろしく ; 別にこれ↓やっておく必要ないんだけど渡された数値表示するよりはわかりやすいかと sdim code,64,128 code(0x0) = "c ","c#","d ","d#","e ","f ","f#","g ","g#","a ","a#","b ","c ","c#","d ","d#" code(0x10) = "e ","f ","f#","g ","g#","a ","a#","b ","c ","c#","d ","d#","e ","f ","f#","g "